Giant Swan’s gothic VR dreamscapes… royalty nightmare on OpenSea – Cointelegraph Magazine

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Giant Swan’s gothic VR dreamscapes… royalty nightmare on OpenSea – Cointelegraph Magazine

From sitting in his car crying before work every morning to becoming a successful digital artist, the story of Australian-based VR paint

From sitting in his car crying before work every morning to becoming a successful digital artist, the story of Australian-based VR painter and sculptor Giant Swan is one of persistence, timing and pushing boundaries. 

In a world where a digital artist can now monetize their work through NFTs as opposed to cheap likes and comments on Instagram, Giant Swan stands out from the pack, being the first artist to put a 3D object on-chain and for his truly unique and immersive pieces that have captured the attention of collectors all over the globe, including renowned whales such as j1mmy.eth, Moderats Art and Whale Shark

“For me, crying in the car before work was a lot to do with knowing that you should be somewhere else. I knew I didn’t fit with what I was doing. To be where you suddenly belong, I think, is what every artist is probably striving for in some way,” Giant Swan says. 

After minting his first NFT on Nov. 30, 2019, on Known Origin, Giant Swan caught the initial wave of interest in digital art. He credits the likes of David Moore from Known Origin for helping him take the plunge. 

Dreamlike states 

You can get lost viewing Giant Swan’s art; the depth of his work often needs to be seen to be believed. OG Crypto artist Josie Bellini described it thus: 

“When I look at Giant Swan’s work, you can’t stop thinking, and you start to feel a certain way. I can see the blood, sweat and tears. I can see that he’s put his heart in his canvas and the way that every stroke he builds them in VR. They have so much depth and so much emotion to them.” 

Giant Swan states, “A really simple goal of my art has always been that I want you to experience it and feel like you had a dream, or you have to describe it like you try to describe a dream.” 

To create the art he does via VR, the Melbournian from Australia uses a PC VR headset and gaming rig, but said a basic Meta Quest VR headset could do the job for most people. 



“I create art by turning my movement into shapes and color. I do that by wearing a virtual reality headset that places me into an empty void. There’s no roof, there’s no floor, there’s no walls; it’s just endless. That movement can be filled with an endless amount of material shapes, color, density, size, and scale. I feel that until I have a space that I’m happy with,” Giant Swan says. 

Generations by Giant Swan
Generations by Giant Swan (Known Origin)

“From there, I explore that space to see how I can capture a story and share that with other people. I like to make art this way because traditionally, we look at computers of digital art and we judge it by its perfection.”

“It’s the pursuit of perfection we’re hiding or imitating how we look at the world until it’s digital or not. VR art lets us explore imperfection, and in that, it enables a very digital art medium to become one of the most organic digital art forms available. I’d be surprised if you could find someone else who does what I do now.”

Notable sales

Rapid-fire Q&A

How would you describe your style as an artist?

“I’d like to think that it’s a balanced emotional take on surrealism in art. Really thrash, almost impressionistic kind of take on 3D art. I love to hit gothic notes and symbolism. I like drawing from a lot of things, but I wouldn’t know how to name it. That’s why it’s Giant Swan style. That’s why people can pick me out in the crowd because you can’t put it in a bin.”

Who are the influences on your art career to date?

“I’ve got lots of influences, but to name a few. Ashley Wood worked on Tank Girl, which is a loose inky comic book style. Also Jamie Hewlett, who does all the imagery behind The Gorillaz and Tank Girl. 

“The Gorillaz were an influence on me in that you used to get their CDs and to get all the extra stuff out of it. You had to put it into your PC but they never said that; you just put the CD in, and you’d explore and find all the cool stuff. It was an experience. That really informs how I see my work. Now I want my work to be experienced.” 

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