The Metaverse will bring unbridled evolution to NFTs

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The Metaverse will bring unbridled evolution to NFTs

Even as nonfungible token (NFT) transactions have taken off and made headlines, to most people outside the crypto world, they’re just a gimmick. Th


Even as nonfungible token (NFT) transactions have taken off and made headlines, to most people outside the crypto world, they’re just a gimmick. The metaverse will change that.

There’s always a tipping point when new technologies go from incomprehensible fringe interest to, suddenly, part of life. That point usually comes from the confluence of a number of drivers and, right now, we’re experiencing what happens when two such trends hit the inflection point together.

Mark Zuckerberg’s decision to rebrand Facebook to Meta was enough to propel the metaverse into major headlines around the world, although the concept has been around for at least three decades. It is this apparent sudden emergence of the metaverse that provides the escape velocity for the rehabilitation of NFTs’ image as a speculative crypto gimmick.

Major brands, such as Morgan Stanley, are now in the business of predicting the future of NFTs, and the “digital luxury” sector has forecast a Metaverse valued at $50 billion by 2030. The next phase of the NFT cycle has begun.

Related: Why are major global brands experimenting with NFTs in the Metaverse?

More than virtual

The metaverse is commonly thought of in terms of virtual and augmented reality, but it’s not that simple, even though VR/AR adds to the promised immersive experience. It’s also thought of in terms of games, as in Ready Player One, but it’s not confined to that either. However, both give clues to what it will be.

Work on the metaverse has already bent toward an “embodied internet,” to quote Zuckerberg’s vision: A network of interconnected virtual experiences that blend the digital with the physical, offering new ways to work, play, socialize and create. Think of it as an extension of the work-from-home experience precipitated by COVID-19 — but now in a 3D virtual space, whether you’re accessing it via a headset or a regular, 2D screen. Remote meetings wouldn’t have to mean a wall of talking heads; instead, you could share a virtual space with a group of avatars. That matters because having a real sense of presence enables more nuanced, natural interactions.

Facebook, of course, saw this opportunity early and has every reason to continue to promote it. Its Oculus Quest headsets — sold out through much of 2020 — have added major impetus to the VR market, largely thanks to their ease of use. The speed with which this device has gained traction underlines the new consumer appetite for 3D experiences: In the past 18 months, people looking to escape the isolation of lockdown have creatively repurposed games as venues for social interaction, be it weddings in Animal Crossing or work meetings in Red Dead Redemption.

There’s no clearer indication of the way games lay the groundwork for what will soon be a far broader set of experiences. Another player that has had its eye on the metaverse for some time is Epic Games, the studio behind juggernaut Fortnite, which hosted a virtual concert by electronic act Marshmello a full year before lockdown. Epic CEO Tim Sweeney has bet the farm on the metaverse, offering services — including their Unreal Engine design tools — for free. The aim? To nudge development in the direction he wants to see — one with fewer barriers, more interoperability, more data sharing. Less centralized; less harmful.

Related: Facebook’s centralized metaverse a threat to the decentralized ecosystem?

Metaphysics … with a helping of blockchain on the side

There’s certainly no underlying necessity for a decentralized structure, but it aligns with what many metaverse advocates see as the most desirable goal: What Sweeney describes as an “open framework where everyone’s in control of their own presence, free of gatekeeping.”

To create a metaverse worthy of the name, rather than a collection of separate 3D spaces, platforms need to be interoperable and seamless. Payments must be secure, friction-free and instantaneous, and it must be possible to retain and use the assets created (such as your customized avatar) no matter where in the metaverse you are. Until recently, to participate in the digital world, you had to leave a trail of breadcrumbs that allowed gatekeepers (game makers and so on) to recognize you. Blockchain, when used by individuals to keep track of their accounts, assets and transactions, adds rich potential for users to pick and choose how they behave, what they own and what they decide to trade.

Blockchain is one of the “core enablers” of the metaverse, according to venture capitalist and influential metaverse commentator Matthew Ball. Another crucial element in his definition of the metaverse is an “individual sense of presence, and… continuity of data.” The more you “live” online, the more important your individual “skin” will be. Even the most basic pixel art can come to be strongly associated with individual identity, as shown by the passion for CryptoPunks; owners often say they feel closely…



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